Raum (s)

Raum(s) are installations that crystallise stages of research and visual explorations. These prototypes, produced in our studio, are an opportunity to test a relationship and interactivity with the public.

Raum(s) are limited spaces, inside which the guest is invited to dive in and recreate infinite worlds. They may allude to video games, alternate realities, or as an allegory of life. Raum(s) are designed to create both a shared and personal experience, where the spectators' impressions are shaped by the context of their own stories.

Raum(s) are both technological and mechanical works. They oppose purely digital creation by inviting in optical, organic and physical phenomenon, welcoming substance, life, chance and chaos.

In the magic of an “impossible” space, Raum(s) invite us to go beyond our rational points of reference, sliding out of time and physical space. They offer sanctuaries for contemplation, sensation, empowerment or questioning.

Scroll to discover our Raum(s)

Presence I Raum#04

Raum#04 combines shadows and lights with digital visuals to create a scenery in which spectators are invited to incarnate.

The immersive visual and sound experience was created through the animation of light, sound, and video in a shadow theatre, following the cycle of day and night. Matte paintings and visual assets were produced with Photoshop, After Effects, Touchdesigner, and Unity. Interactivity, sound, and light design were achieved with Arduino and TouchDesigner.

Commissioned by GhostRaum
With the participation of Matthieu Schmit, Emma Boileau, Marlee Weinberg, Tom Oates, Paulina Greta, Jamie Thomas, and Jérémie Sebban
Video by Alex Forge

Ghosts and Shadows I Raum#03

Raum#03 visits oneiric spaces through optic illusions and living shadows. Here a sound activates a “jump” between alternating sceneries that you travel through like a ghost.

An immersive visual and sound experience was created through the animation of light, sound, and video in a shadow theatre. Files were created with After Effects, and the final compositing was done using Smode, Arduino, Processing, and Purr data was used for interactivity, sound, and light design.

Commissioned by GhostRaum
With the participation of Matthieu Schmit, Vera Dünkel, Enzo Wattebled, and Jamie Thomas
Video by Alex Forge

Our Mood | Raum#02

A small window opens on a wide world. In constant metamorphosis, liquids, organic visuals and a simulated Berlin city are floating inside Raum#02

“Our Mood” was a visual experience created through animation, lights, holograms, and interactivity. 
Assets were created with Cinema 4D, The Foundry´s Nuke, and After Effects. Interactivity and light design were produced with Kinect, Arduino and Raspberry Pie.

Commissioned by GhostRaum
With the participation of Matthieu Schmit, Chloé Guerbois, and Jean-Joseph Rousseau
Video by Alex Forge

Frères Lumière I Raum#01

Playing with the physics of light, optics, and holograms, Raum#01 invites the audience into an abstract scene where retina persistence and logic were challenged.

“Frères Lumières” was made with projection mapping, holograms, and mirrors. Assets were created with Nuke The Foundry and After Effects.

Commissioned by GhostRaum
With the participation of Matthieu Schmit and Nicolas Giraldon